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Pharaoh (video game)
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・ Pharaoh's Curse (video game)


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Pharaoh (video game) : ウィキペディア英語版
Pharaoh (video game)

''Pharaoh'' is an isometric city-building game set in Ancient Egypt created by Impressions Games and published by Sierra Entertainment for Microsoft Windows. It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series.
The game was released on October 31, 1999. It was later complemented with an expansion pack called ''Cleopatra: Queen of the Nile'', developed by BreakAway Games the following year, which extended the game's narrative into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title ''Pharaoh and Cleopatra''.〔(Game Information Pharaoh: Cleopatra Queen of the Nile Expansion )〕
''Pharaoh'' is based on the same game engine as ''Caesar III'', also by Sierra Entertainment, and operates on the same principles. There have been many changes, most notably the introduction of monument construction and flood-plain farming. The game has little AI, relying instead on a high level of micromanagement from the player.
==Gameplay==
''Pharaoh'' is a game where the player is responsible for setting up a city to prosper by building both industry and housing units, providing resources, pleasing the gods, trading with other cities and engaging in battle with rivals who try and invade the city.
Food production in ''Pharaoh'' is done either by farming, hunting or fishing. The farming is based on the annual inundation of the River Nile whilst the other methods can be done all year round. Food can also be an important commodity used in trading and can be requested by other cities or Pharaoh himself. All houses need access to water, which is provided by water carriers working from fountains or from basic wells, both set up in areas with sufficient ground water.
Religion and worship to the gods is an important aspect of the game. In each city mission, there will be a selection of usually three gods to worship. If the gods are appeased through the building of temples and regular festivals then they will bestow gifts and blessings upon the city, however if they are displeased they can disrupt the running of the city. Each gift or disaster that a god gives will be related to whatever area they have control over.
''Pharaoh'' has a range of different resources that can be for the citizens own personal use, to trade with or to use in the construction of monuments. The resources available are food (from farms, cattle ranches, fishing wharfs or hunting lodges), pottery (made from clay extracted from clay pits), beer (made from barley from farms), linen (made from flax from farms), papyrus (made from reeds), luxury goods (made from gemstones from gem mines), weapons (made from copper from copper mines), wood (from wood cutters) and bricks (made from clay and straw from clay pits and grain farms). Quarries can provide a supply of plain stone, sandstone, limestone and granite. Gold can be extracted from gold mines and is taken to the city palace for the treasury.
The goods will either be used by the appropriate industry such as potters or breweries or taken to storage yards for use when required or to be traded with other cities. In each mission only a select amount of resources will be available and the player will need to import goods they cannot make themselves from other cities. Trading in finished products like weapons and pottery can make a city more money than exporting the raw materials, likewise importing raw materials from others and building the finished product in the city will cost less. Additionally it is more costly to trade with far off cities but a greater profit can be made by exporting goods to them.
Trade between cities takes places either by land via caravans or sea via docks. In order to trade with another city, a fee must be paid to open the route. A city can have numerous trade routes operating and can import or export goods depending on what each city buys or sells. As a mission progresses, new trade routes to previously shut off cities may open depending on how quickly the players city has complied with requests from other leaders.
In order for a city to meet its targets for culture, the citizens will need to be provided with forms of entertainment. In ''Pharaoh'', the entertainment available is performers such as jugglers, dancers and musicians and also senet houses which are venues where people will gather and drink beer. In the expansion pack, 'Cleopatra: Queen of the Nile', a zoo is available as an entertainment structure. Healthcare in cities needs to be widespread enough to cover all citizens with a range of facilities available such as physicians, dentists, apothecaries and mortuaries. ''Pharaoh'' requires areas to be desirable before housing will develop fully, factors that add to desirability of an area include gardens, statues, plazas and how far away the housing is from industrial areas.
Some cities in ''Pharaoh'' are susceptible to attack by other civilizations, and the player must counter this threat by building defenses. A maximum of six forts can be recruited from the general population, each consisting solely of infantry, archers, or chariot-riders. Walls, gates, and towers can also be built to defend the city.
A Recruiter is necessary to send soldiers to a fort and, in most missions, soldiers may also visit an Academy to increase their skill level prior to be being sent on "active duty".
In addition to ground forces, a Navy may also be established. Naval wharfs are built to house one naval vessel a piece. The two types of vessels available are Transports and Warships, of which the player may build several of each.
In certain missions the player will be required to send military support to other cities.
Certain missions require that specific monuments be constructed before the player may move onto the next city in the campaign. Monuments are built through a lengthy process of acquiring the needed resources and recruiting labour via work camps and guilds to construct them. A city will need a supply of whatever raw material the monument is to be constructed out of (bricks, sandstone, plain stone, limestone etc.) as well as wood and whatever burial provisions have been outlined.
Although the puzzle-like aspect of ''Pharaoh'' keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities. The game also provides limited encyclopedic information about ancient Egyptian practices in its help menu and instruction booklet. The deben has been argued to have served as a currency, as in the game, but so far no standardized pieces of metal have been found. Apart from the names of various Pharaohs, historical characters who appear in the game are the Royal Architect Imhotep and Moses.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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